Control Systems — Robotics Programming Unit
A scaffolded assignment series that teaches beginners to program a robot controller in Java — from wiring the hardware to using sensor input and conditionals to drive outputs.
I design technically grounded, multimedia learning — from interactive Storyline modules to LMS-native content and full design case studies. Former K–12 engineering & computer-science teacher, now building learning experiences for technical teams.
A cross-section of formats — interactive modules, LMS-native content, design case studies, and facilitator curricula. Each piece opens into its own in-depth page.
A scaffolded assignment series that teaches beginners to program a robot controller in Java — from wiring the hardware to using sensor input and conditionals to drive outputs.
A five-day, fully scripted facilitator curriculum that any camp instructor can pick up and teach — culminating in a student-built remote-controlled vehicle.
An interactive, branching scenario module — published for Web (HTML5) and embedded live.
A self-paced "learn to hand-code HTML" series authored as inline-styled Canvas pages. Shown here in its native Canvas look inside a sandboxed preview.
Graphic and information-design pieces — infographics, handouts, and print layouts.
A two-page infographic handout introducing FRC Team 1646 at a glance — team makeup, program pipeline, season goals, and community outreach — designed for sponsors, partners, and event giveaways.
K–12 educator with seven years of experience in curriculum development, instructional materials design, and classroom technology integration. Master's in Learning Design Technology from Purdue University. Deep daily experience with Canvas LMS and a track record of building learning materials that work without direct facilitation — including self-paced instructional units, facilitator guides, and performance support resources for both students and educators.